AMC3 (Automaterial Combine 3) combine 3 base materials by landscape topology and 2 more material for paint. For example, if we have a character set to a custom layer called 'Character' and want him to be affected by the light, the culling mask needs to include the 'Character' layer. Its projection-based painting system allows artists to make edits to paint before committing it, preview it in context and make 2D adjustments-freeing artists from the limits of resolution and complexity. With support for UDIM workflows, artists can work with hundreds of high-resolution texture maps. You get to try new features as they're added, and provide feedback very early so we can modify them to your satisfaction. They are mostly stable, but not fully ready for production.
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